Cyber Pest Control is a new 3d game developed for both iOS and
Android devices. The game centres around defending the famers crops
against the hungry hoards. The desperate farmers thus seek aid and
so employ the services of the Cyber Pest Control Agency to defend
the helpless crops.
Cyber Pest Control Agency Robots.
Several Robots can be hired to protect the growing harvests,
each with a unique special move and varying rates of recharge and
overall speed.
Farmers from all around the globe seek the services of the Cyber
Pest Control Agency, from the Arctic Winter Worries to the
scorching Hot Hot Desert.
Can your robot survive the tropical Pirate Cove or the sustained
fury of Cabbage Capers.
The pests come in all shapes and sizes, from the common garden
caterpillar, snail and slug to the ferocious Tortoise and cunning
rabbit.
Each of the four main robots work for the Cyber Pest Control
Agency. They all offer unique characteristics that add a further
dimension to the game.
William
William.
William is an ancient Victorian robot that is powered by steam
and holds his charge remarkably well. The downside is that he moves
rather slowly and takes a while to recharge.
This old timer with the steam punk persona is very rugged and
reliable. Just keep him stocked with coal and he will chug along
all day zapping pests and watering crops.
Peter
Peter.
Peter is a modern battery powered robot that needs the
occasional recharge. His attributes are quite unremarkable, indeed
his all-round abilities are deemed quite average.
He loves chasing down all pests and takes pride in his work and
exemplary three star record. With an average speed and recharge
ability Peter is a great choice especially for the beginner.
Kylie
Kylie.
Kylie is a female robot that needs recharging often. She loves
her pet robotic dog, and will occasionally call him when aid is
required.
She is a fast robot that requires charging more often than some
of her peers, but her speed makes chasing down pests both fun and
rewarding. The strategic use of her pet can be the difference
between success and failure.
P-61
P-61.
P-61 has been sent to the agency from the future. This plasma
fused force is the fastest of the agency robots, but needs
recharging the most frequently.
His sheer speed makes chasing down pests and navigating between
vegetable patches a minor chore, but make sure he is kept recharged
or the best made plans will go awry.
Farmers request aid from all around the globe, from icy wastes
to tropical islands and scorching deserts. Each area is divided
into ten levels with an increasing number of vegetable patches to
defend from varying pests.
Caterpillar
Pests come in three colours, red, green and blue and require
that a robot has the correct coloured tool to spray them.
Each areas has five distinct and troublesome pests, and all with
the sole purpose of totally decimating the farmers crops.
Vegetable patches are made up of five plants that must be
defended to gain access to the next level and ultimately the next
area. When a level timer runs out stars are awarded based on the
number of crops left in each patch.
Water Bay
Vegetables begin to grow as long as they have water and not
currently under attack. Plants can be helped along through the use
of fertilisers, which are awarded for killing pests, and by
watering.
Plants begin to wither and die if they run out of water or come
under direct attack, so water regularly and keep your robot
charged. If you run out of charge, you will not be able to irrigate
the crops.
Recharge Bays
Each recharge bay is unique to a particular Robot, and located somewhere
in the level. It is particularly important to keep your Robot charged, as a speed penalty is
incurred when power levels drop below a certain point.
Each Robot has a unique special move accessed through the yellow icon on the screen
(see the gallery).
This move can only be initiated once while playing any particular
level. The special move also drains power and can only be utilised if some charge
remains available to the player.
Random Powerups
The water bay will only operate if the Robot has some charge remaining, so level success
ultimately comes down to strategy.
Exterminating pests will sometimes trigger a random powerup. These can either boost the Robot's
energy, water all the plants, provide fertiliser for the crops which will give them a
growth spurt, or spawn a random trap for the pests.
What should I do if I find a bug with the game.
The game has been rigorously tested before release, but bugs can
be reported via support@software-alchemy.com.
Can I transfer store items to another device
with the same account.
Only non consumable items can be transferred, these include
scenes and additional robots.
Can I make suggestions for game additions or
improvements?
Sure, we welcome all feedback to help improve the user
experience. Please contact support@software-alchemy.com.
I am finding the game extremely hard, any tips?
Try watering regularly and use your special move wisely. The
game offers three modes of play, easy, medium and hard, try an
easier mode and build up slowly. Additional buffs can be purchased
through the in-app store, these simplify the game somewhat.
Are their plans to expand the game with new
pests, robots and scenes?
This depends on the success of the current release, if the game
is financially viable, then we will offer expansions through the
store.
What programs did you use to create the game?
The 3D graphics were extensively modelled with Blender and the
textures created with Gimp. All icons are created with Inkscape.
Unity 3D is the game engine of choice for this particular project.
Your Privacy
We, that is Software Alchemy Ltd, do not personally collect
and store user or device information. Data that exists in the
app is stored internally on the device only.
Game concept and ideas:
Timothy Carr, Andrew Branch, Ian Ruddy, Nicholas Carr
Lead game designers:
Andrew Branch, Timothy Carr
Lead Graphic artist:
Timothy Carr
Graphic Artist:
Andrew Branch
Lead Programmer:
Andrew Branch
Programmer:
Nicholas Carr, Ian Ruddy
Android Programmer:
Nicholas Carr
Music and Audio:
Andrew Branch
Testing
Nick Carr
Web Administrator:
Ian Ruddy
Web Development:
Ian Ruddy, Timothy Carr
A big thanks to the following people for creating great free tools and assets.
Game Engine:
Unity
Graphics:
Blender Foundation, Inkscape, Gimp, Openclipart.
Music and Audio:
Mattias Westlund, Free Sound.
Coding:
Aron Granberg (A* Pathfinding Project), Bob Berkbile (iTween).
A big thanks to the following people for the great tool training we used in creating this game.
Graphics:
CGCookie, Blender Guru and various youtube tutorials.
Music and Audio:
Groove3 and various youtube tutorials.